I’m not playing the era anymore but here’s my 2 cents:
I’m absolutely opposed to an extension for many reasons, but I don’t think that flaming those who want one is necessarily a correct response to have.
I have definitely been on the opposite end of an era extension. E1 A1 NC we were turtling AA and managed to scare Kane with very old agents that forced him to slow his assault on our hive. We had also combined relics and score with the remnants of Redwurm’s alliance and I think it was a coinflip for rank 1 alliance at the time. (I can’t remember honestly.)
Anyways, Kane lobbied for an extension on the era so that the war could be finished out, we were opposed to it since we merged the alliance in order to compete vs Kane on score not on skill. Kane got his way, our alliance could no longer fight back on him since the guys we had weren’t good at the game… so we lost out. It killed a lot of our motivation for the game and I think most of the players involved on my side didn’t play for awhile after. I’ve also been on the side to where I needed an era extension in order to win the game and didn’t get it.
E4 A2 of OC when I was playing in BYZ we survived an onslaught from NA coalition in Turkey, came back and tried to invade NA before they could reorganize their alliances… they managed to do it and took rank 1 off of score. That’s how BD is sometimes though. Sometimes the better alliance doesn’t win because the rules are the way the rules are. We all accepted the rules prior to placing on the server and competing for it. Tick limit should be upheld. I don’t want people to feel the pain I felt in E1 A1 NC, and I want people to accept the pain like I did in E4 A2 OC.
I understand why people would feel pressured to asking for a tick limit change due to game conditions, but I don’t think there was any actual malicious intent out of those asking for it. I think that any alliance with a surviving army from this point on still has a legitimate shot at winning the era. In CE2 by this time we were at the EXACT same scenario with KCA coalition. We were at their colonies and at some weird point diplomatically to where no one knew what would happen, and I personally set off the powder keg to the next stage of the era. A lot happened, and things quickly changed.
You must not look at the era statically. Camp walls fail, and they fail very abruptly. There has never been a camp wall in the history of this game that ACTUALLY got methodically slow pushed through and through. No, that’s not how this game works. BD is very morale-based. Once people start realizing that their defensive wall is NOT working mistakes happen all over the place.
Think back to the Australia invasion earlier in this game. YNV had a MASSIVE campwall and everyone thought on both sides that it could be maintained for days. That campwall fell in 8 hrs due to a slip of a camp clearing and allowing an op spot. Think back to where HINI and SA hit AA’s campwall and were slow pushing then suddenly AA accounts got banned and a colony joining Pepe + some camps clearing due to people not paying attention broke through a massive chunk of that AA campwall.
Everything happens DYNAMICALLY. You cannot analyze a situation with a static perspective because you will be wrong. Once you pull your head out of the static mindset you will find true stratagems.
It’s very silly for people to feel pressured into wanting a tick limit based on game conditions, and given the ruleset that we all planted on the server and agreed to by compliance, suck it up buttercup and play some Battle Dawn.