In roughly 50 minutes there will be a short maintenance after the tick passes as to improve stability.
Our apologies for any inconvenience caused, we do not expect any ticks to be skipped because of this and we do not expect it to last longer than 10 minutes.
It ended a bit over an hour ago, but an infrastructural change was made and we’d appreciate any reports in terms of oddities encountered in this thread.
It should be fine, but any issues… please report
Fly the same squad back and forth between the same OPs for 2 days straight? Unit morale plummets and the squad starts to kill itself from being locked in a ship with each other.
Lose a half-squad anti-spam to a single spam through a spy attack? All squads within a 3-tick radius see their friend die at the hands of incompetent command; lose 50% battle strength for 12 ticks.
-25% unit strength for 6 ticks when a nuke flies within 2 ticks over an OP with allied units on it, because that’d be scary as hell to know you are well within nuke range and adds more geometry to how you’d use nukes
Someone in your alliance suicide their army in a dumb battle? +200% unit strength to all allied units within 4 tick range for 10 ticks because your soldiers are salty and then -200% strength for the following 20 ticks because the reality of the situation has finally kicked in
The only reason I don’t completely disagree with this comment is the fact that it will add so many strategic variations if something like that was implemented.