Charging reds would allow pay players to change class at will since as i recall from being a boosting player that i have no limit of reds. I spent as i needed.
Yeah, I edited my post to include a 24 hour class change. I mean, if people are willing to spend that kind of money on it… Make the change like 500 reds or something and GatoGames has a new way to bleed money from overly dedicated people. XD
Instead of that, how about the reciever gets 20% or 2k more(whichever is lesser) of the resource being while trading twice(or some resonable number) a day?
I think just having a time lock of maybe 6, 12, 18, 24, 30, 36, hours or something should be sufficient, with it going up by 6 hours with every use until you reach 36, in which case every transition should just be 36 hours apart. Or maybe have it go up to 24. That will give somewhat of an incentive for people to save their transitions until absolutely needed since the next one, they will have to wait longer for.
And possibly slap a price of metal or oil on top of that as well that goes up with every use until it flatlines at the peak of 36 or 24 or whatever hours.
I like that. It still allows boosters to get ahead, so there is incentive to utilize the class change to their benefit. However after 3-4 uses the class change becomes too time consuming and expensive, except for the most dedicated wallet burner.
So we’ve figured out the basics of how to avoid boosters from completely abusing this system too much. Next up is hearing from an admin to see if this is plausible before truly hashing out the class details.
Boosters aren’t invincible, in fact I’d go as far to say boosters are usually more reckless than a free to play player and therefore easier to kill. Brains always wins over brawn.
I like this idea of adding mutually exclusive upgrades to the game. We need something that will liven this game up and this is honestly a good idea (although probably will need balance tweaking of course). Maybe other structure trees can also have a 6th option to increase the options players get.
IMO this should be implemented and tested in eras with the CUSTOM label to see if players want it implemented into the base game.
I think any add ons in terms of gameplay are a bad idea. Game has remained the same for years, and I don’t think new aspects like this would increase the player base, or keep more people around. Newbies have a hard time getting a solid grasp of the game in the first place
Gameplay changes keeps the game fresh and helps retain a player base. They should be implemented into CUSTOM era’s first and see if the general response is positive or not. Overall risks have to be taken.