After some talk in a chat yesterday there were some disagreement of the best way for the tick countdown to work. The way it currently work is that it estimates when the tick will end, and does a countdown towards that. But as most of you know, it’s not entirely accurate. The reason this is done is because doing the operations of the ticks takes time, and there is a que of world, so it doesn’t happen right on the dot.
My suggestion is to have the countdown count downward to when the tick engine starts it’s work ie. 15 20 30 00. Especially for less experienced players this would help as it’s way less punishing that the tick ends 15 seconds after the countdown has ended than 15 seconds before if you try to do an eot attack. But even for experienced players it’s easy to look at the countdown and make a mistake.
What do you guys think? Should it stay the way it is with the game trying to estimate when the tick ends, or a countdown that counts down to when the first server starts processing it’s tick?
- Keep it as it is
- Change it to when the tick engine starts