- We enabled the multi-tick configuration for multiple servers. Currently, some worlds run from TE1 (the original), CE runs from TE2 and a few other worlds from TE3. These tick engines should run in parallel, we’ll offload more worlds to TE3 if it works well. Though we’ve already been using a second tick engine for havoc in secret for a while now…
Tick Engine should be significantly faster, more predictable and more stable.
We moved our services servers (the ones that handle your requests!) to a new system that should automatically add more if the server is having issues, in addition this should allow us to update the services without downtime.
We changed the internal networking, this should significantly speed up every action and server in the game, if you were not previously bottlenecked by latency or your computer.
We further split the game databases, this should reduce lag significantly on heavy actions.
AI will no longer spawn in places where players can’t place an outpost. This is for CE and may be removed again for other worlds later on request.