- We enabled the multi-tick configuration for multiple servers. Currently, some worlds run from TE1 (the original), CE runs from TE2 and a few other worlds from TE3. These tick engines should run in parallel, we’ll offload more worlds to TE3 if it works well. Though we’ve already been using a second tick engine for havoc in secret for a while now…
Tick Engine should be significantly faster, more predictable and more stable.
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We moved our services servers (the ones that handle your requests!) to a new system that should automatically add more if the server is having issues, in addition this should allow us to update the services without downtime.
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We changed the internal networking, this should significantly speed up every action and server in the game, if you were not previously bottlenecked by latency or your computer.
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We further split the game databases, this should reduce lag significantly on heavy actions.
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AI will no longer spawn in places where players can’t place an outpost. This is for CE and may be removed again for other worlds later on request.