BattleDawn Championship Era 3

After reading all the crap posted here by players over farming, xp, rules and admin responses, I believe the biggest issue stems from inconsistencies in how admins are enforcing the rules throughout the era with xp removal, bans etc. I believe personally this should have been clarified by admins after they began seeing it happen as to what would happen and that it should have been applied equally to each instance. I personally have played this entire era fairly, and have expected fairness from other players and admins. Sadly, I am disappointed to see how CE has not been fair for all players and has been all about politics instead.

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I legitimately don’t think anyone has any idea what is and isn’t it these days.

Which makes me wonder how bad Dommy and Abdul reallllllllllly fucked up.

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It’s quite simple actually. Stop letting repeat offenses rejoin the game. You do it to yourselves and I don’t feel bad anymore.

Wanna take the time to list out how many times notorious offenders have been banned? Any guesses? I bet you guys even lost count.

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Who allowed Sakrie to make valid points that make sense? He’s supposed to be a troll shitposter…

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:thinking: The new farming meta for farming allies is going to be fake stabbing. You have spy and lockdown the farm so it looks like a fair trap. Then make peace with the non-farms. Rinse and repeat for r5s. EZPZ

Solution: ban stabbing. Once an ally, always ally :smiling_face_with_three_hearts:

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Fair enough on the grey areas. Please feel free to make any suggestions for possible fixes though (that wouldn’t require us to basically rewrite the entire game to implement). Sadly, the way in which this game is made has some flaws (which also makes it so much fun though). XP is one of the biggest things in the game that more experienced players like to do… but… the way in which is can get gotten means there’s always going to be potential loopholes. If you need to kill to get xp, then, folks will plant and build to get the kills. How to stop this? Not sure aside from keeping eyes on. We have some thoughts on potential fixes for the future, but we’ll see.

Sorry to hear Angel. We have tried to stick to fairly standard rulings, but will admit, some curve balls have definitely been thrown around this CE, which have made some decisions harder to make. There’s been instances where folks have full plans for a betrayal and when they start to make their moves, have been reported for xp farming. We as admin’s have to consider such factors as well, which makes some calls hard. Now, it’s easy enough to interfere when a so called “betrayal” is just 1 team completely doing nothing, but active as they get killed. We’ve had scenarios where folks had their xp taken away, but refused to admit they did, and so the argument’s on the forums continued for a week longer. We’ve had folks reported for “xp farming” to see the so called farmer lose 100’s of units and only gain 20 xp per unit killing. We respond with “we looked into it and do not see sufficient evidence” only to be called out on the forums for not doing anything :man_shrugging: Things also get exponentially harder at this point now that there’s plenty of folks with R5. How do you say if someone is just feeding xp when they have a perfectly legit army get wiped out by R5s? We’ve tried to do some extensive in depth research on some of these (even to the extent of checking past era’s to see if these players ever played an era together). All I can say is, sometimes it’s hard :man_shrugging:

Also, I do want to point something additional out. As an admin, I am not here to be your friend. I am here to admin. I LOVE to be friendly. But, my 1st instinct when I see something potentially rule breaking is “BAN”. Some of you have taken this to heart when I tell you such. Feel free to simply think of me as Seth 2.0 if you like. I will happily try to explain and/or look into things. But do understand, I’ve also heard every excuse in the book and have become somewhat of a skeptic. Heck, I’ve had folks curse me out for “being unfair” when I have 100% proof against them (matching IP, VPN use, AND same computer use). So feel free to message me with explanations and such if you deem it necessary, but I will do as I have to do for my job as admin. And it doesn’t always mean keeping you happy.

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Guys its just BD stop getting your panties up in a bunch. there are actual games that take much more skill than this. Go brag about your ego on those games.

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You know when the admins take that much time to fluff up such a lengthy reply, they’re trying to cover up. It amusing to see the effort put in to it. Face it some friendships are stronger with certain teams then others and admins will favor that alllll the time.
I’m still convinced though, there is only one admin (King of Bias) which is ASH and all the other admin names are multies. Left my eye…

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Bush did 9/11 :scream:

@Malicewolf covering it up. Confirmed by the doctor of truth

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You had a certain rule system with more black and white points before than grey points. I strongly believe this was a better rule set and i dont care if players will whine.

Rules has to be clear and help the admin to take desicions so the game can stay as fair as possible. So since from what i understand there was a prior version of rules that changed mostly because of players saying this and that and make the system more lax for the players , i think right there is the blunder.

As you dont exist to be friendly towards players , the system shouldnt exist to help players find loopholes and whine less. So as long i m concerned , i do believe there should be a rework so we avoid the unecessary drama and the toxicity.

What is on you ( Admins ) , Alex and the rest of the team is to find a way for new players to transition into the game before they leave due to excessive bullying , making the game unplayable to them , which cripples the player base growth + limits you on the advertisement through new players.

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^^ I think he’s hitting the mark here.

You expect us to mentor new players? I don’t want more little toxic shits running around. It the system isn’t fixed at the foundation, we are just wasting our time.

But I do not believe on bitching about problems without solutions. So moving forward how about we all stop whining about the situation and provide these hard working gents/gals some feedback to actually implement into the game (assuming they actually listen).

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I agree with Crusnik. The rules were very set at start, then politics began to get in the way…here we are 2500 ticks later…and well the integrity of CE has been lost in my eyes. But, who am I, but a player in a corner in Asia now.

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Bruh Iv’e been doing that for a solid few months now at least. That’s why nobody can shit-post like I can.

I amusingly have had this exact same discussion word for word at length with Alex before not too long ago :rofl: We ended up getting into philosophy…then anime somehow?

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I had a simular discussion with Alex before 1-2 months - we agreed to disagree and probably ended up with anime as well.

We have done much in that endeavor actually. The biggest issue is that the game itself promotes bullying. There’s really not way around it without changing the core concept of the game in totality. You CONQUER other’s to gain. We’ve tried a few ideas out in the past to help ease newbies in, but sadly, none really helped. Ironically, one of the best things that helped newbies was big long running family teams that had huge sub empires. However, as the player base got smaller, the community turned against such play styles, which lead to more newbies getting left out (as smaller teams weren’t willing to bring in newbies). However, we have BD2 coming out, so i would highly suggest folks pitch ideas for fixing underlying issues. Even I am unaware of all the new features BD2 will be providing, so I cannot say if it’ll fix some of them, but never hurts to make suggestions that could work for the next.

As for the black and white, I think you are referring to the old rulesets, which were actually MORE personalized per admin. Things like, having allies plant and spam were “per admin rules” prior. And, to top it off, per world speed really. B/c on a fast world, spammers had a good chance to do unrepairable damage to teams if not responded to in time. The current are more black and white, the issue is, some of you don’t like what’s become “white” (such as the above now being allowed).

As for the politics aspect getting in the way… i guess you could say that… We as admins try not to interfere in game play politics. Such as betrayals. Betrayals are allowed. But, how do you determine what is a betrayal vs a sneaky way to xp farm? So far, we’ve stuck to the same thing through this entire era. You can kill your former allies, but we will not allow xp farming on them. AKA - attack with full armies to completely destory, or your xp will be taken away from the gain. Once again, many many many folks have not come forward to admit when we’ve taken away xp on such things. Hence, part of the issue with trust here. And hence, me kinda coming out and saying it now (even though i said it before, but less directly).

Also, whomever you are DrTruth, im guessin you’re new here. Everyone and their mom knows I type walls of text. It’s kinda my thing.

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Back in time you didnt have to safeguard new players cause you had the player base ( at least was better than now ). The situation changed and new players are like sharks and tigers (Vulnerable and near extinction ) in BD. Sad but true. So yes ways should be found to guard them cause those are the ones that will help the player base grow , advertise the game and probably give a standard income if you safeguard them.

There are a lot of problems. There are several players that tried before and they will try to abuse the game mechanics for xp farming ( VPN , Multies , Friends from different ips ). Also players tend to get personal and blame their enemies for illegal actions frequently. E.g. I find it crazy that we are to the point that a colony builds armor and gets an immediate ban cause we are over the top crazy mostly cause of CE.

Now this isnt up to debate. New players should be guarded. Ways to do it? First of all a new tutorial , ingame? Wiki? Someone needs to teach those ppl what to do and how to guard themselves so they can have fun and stick with the game. A game that doesnt have fun is a game any of us would leave. You cant do the above stuff , reach to the community to find ppl that want to tutor the new players. The game is old so while i can do many suggestions ( generic ones ) most of them probably cant be used or its not worth.
The issue is that without players even if the game makes money cause it is addictive and certain players can give more than other regular supporters still if you dont have players you dont have a game. So throught whatever means new players should join the game and should have the time to blend into the game and the community. If a new minor system needs to be constructed so you can safeguard the new players you should do it and as i said the community has to help so you reach out to them.

About the black and white and the old and new system. You could go to the old system without the part that each Admin decides this or that. Same playbook for all. Take the good points of the old system , add the stuff that worked 100% to the new system and fix a bulletrproof system again. While i m at it , those white points… ye when i m trying to fight a 10v10 battle i dont like spammers in my hive that you dont ban because they said “they want to play the game” , also i dont like at the end of eras the fix of the ranks ( allowing teams to swap xtals ) so they are able to gain the rank that will give them tokens , also i dont like sudden plants that build excessive amount of armor to save x armies that got trapped and were outplayed.

The game that you are trying to guard suddenly isnt the same game when the rules dont need to bend anymore cause you made them bending on your own ( plural ). So whenever i reach out for fair game you will answer "legit"and tbh it isnt legit.

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It’s amusingly been argued that this arguing about arguing about the rules is also “part of the game”. These arguments are the mind-games of CE :wink:

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I get your point, i really do, but here’s where I have to disagree to some extent. The reason this was essentially removed wasn’t to “bend over” or “protect” the other side. It was because it ends up being admin biased per world REGARDLESS of the admin. Because all it takes is for the admin to be sleeping when you get attacked by these spams, and suddenly, what was supposed to be a “bannable” offense has now caused you trouble. So we could now, 8 hours later (depending on the tick speed, this could be HUGE), ban said colony. Maybe reimburse you some resources. But your network is still down. Where as, maybe on another world, an admin happened to be online when this occurs. Get’s messaged and he responds immediately before any damages occur. That’s great! Right?! No. Now we get called out for “admins being unreliable/not standard”. Infact, this is exactly what happened with the prior rules sets. Bad timing = bad admin, regardless of how well the admin was doing when he was online. And it doesn’t take much for a smart player to learn what times an admin usually goes to sleep.

Instead, we made it acceptable, and put it on the players to play smarter. We have ALL dealt with these sort of things in the past (even when the rules said they could be banned). But, we ran into the exact scenario’s i stated above (heck, I was one of them who cried out when an admin wasn’t fast enough back then). But, through those experiences, I learned to be a more defensive player and to always have a backup plan to protect my back. I know it’s possible to deal with, because I’ve dealt with it. And infact, back then, I would then just farm those colonies into oblivion (cause they could never catch up to me since they planted late). Once you deal with the initial burst annoyance, they can’t do too much against you unless you allow them to by not paying attention to them anymore.

And something I noticed about this game is that folks have this odd mindset that EVERYTHING has to be on the frontline. Folks leave maybe 10 units in the back to grab wrecks and stuff, but deem their network unworthy of leaving even a few squads behind to protect. As well as only making “barely enough” network to get somewhere and then get frustrated when their 1 source of getting units to the frontline (or back to their hive) gets taken out by a spammer. Not saying all are like this, but many are.

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I feel the issue with suggestions for rules and how to help new players and thoughts on that deserves its own topic instead of being here in a 4k post thread thats likely to hit atleast 6k before era ends.

Finally the xp farming circle is super funny , every team has done this but every time denies it vehemently while screaming loook he is xp farming loook cheaaaattttttteeeerrr. BANNN HIM.
I personally feel people should just report to admins instances they see instead of this continous circle of loooooooookk he is cheating. I will agree that some ones have been super obvious and the defences laughable.
Everyone while you all are screaming do note Josh has mentioned lots of people have had xp removed but are to cowardly to openly say how much

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